using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

public class ScoreCanvasEditor : Editor
{
    /*
    private SerializedObject m_object;
    private SerializedProperty GoldScore;
    private SerializedProperty SilverScore;
    private void OnEnable()
    {
        m_object=new SerializedObject(target);
        GoldScore = m_object.FindProperty("GoldScore");
        SilverScore = m_object.FindProperty("SilverScore");
    }
    public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();
        EditorGUILayout.PropertyField(GoldScore);
        EditorGUILayout.PropertyField(SilverScore);
    }*/
}
